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adam Bachlor Bali birds blog software Books Boxing bureaukrati cafeen? calendar closures Coding comments dreams druk dykning eclipse ESB Familie Ferie fest Food format support fun Geeky gmail google history homage Hosting håndværkere j2ee java java programming soa esb jms logging memory mercurial Mood Music programming rejse Running tanker Workout
Fast inverse square root
Dec 5th
Posted by svrist in English
Comments
Beyond3D(Rys) wrote an article (almost a series!) about the history of the magic fast inverse square root found in for example the quake code. With the explantions it doesn’t seem quite that much as magic. As this pdf says, its not magic at all(page2)
The history article is all about paying homage to the author(s) and finding the origin. And it really is very very slick way of doing it. The article even uses this as an example of why it’s good that games and software gets release as open source in some form.
I’m just wondering: Why isn’t there any comments in this very sleek code?
If it was me using übercool constants for nice approximations in my code I sure would hope i would comment it!